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Third spaces

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Oct. 3rd, 2006 | 01:09 am

There's this idea--the "third space", a place that's not home and not work. Starbuck's is a good example of this third space in that they create a familiar neutral ground. One of the things that may make MMOs like World of Warcraft popular is that they too create a neutral third place to meet and get to know people. The advantage to the online game is that there's very little that can actually harm you, whereas there's a bit more risk attached to in-person.

I like the idea of the third space, but am torn between needing a structured situation to force me to actually interact with other people, and my desire to disappear in my various projects and try to make things work.

I kind of wish it was a bit easier to figure out how to meet people via second life, as that seems a bit more creative of an environment than WoW. It just has the problem that it takes longer to figure out how to use it.

Or alternatively there's always IRC, or even going and meeting people in the real world.

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Comments {3}

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from: ex_ex_tchar
date: Oct. 3rd, 2006 09:25 am (UTC)

Nice concept, thanks, I'm also thinking of cities where public spaces are in a balance with private ones.

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Diane Trout

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from: alienghic
date: Oct. 3rd, 2006 05:25 pm (UTC)

I think things like public squares, parks, and perhaps some markets are the traditional third spaces. However US culture is so orienated toward individualism and commercialism that there's been a general devaluing of government paid for and maintained public places.

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Mark E. Phair

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from: istgut
date: Oct. 7th, 2006 01:31 am (UTC)

i've found plenty of people in SL...

it seems that they congregate:
1) in clubs (nontechnical, typically)
2) in public sandboxes (1/2 technical, 1/2 artistic)

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