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Guild Wars 2

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Sep. 17th, 2012 | 11:07 pm

I started playing Guild Wars 2, and am happy their questing system has broken with WoW's current quest design. As WoW grew they "simplified" and "streamlined" their questing into something that feels like it should be best described as "raming a railroad down their players throats"

For example early in the Mist of pandaria beta, your ability to complete a zone would break because when a bug broke any one of a number of quests on the main path through the zone, it was quite likely you the next quests wouldn't be unlocked.

Guild wars 2 seems to have three tiers of quest.

There's "heart" quests, where a particular area will have a set of actions that contribute to the heart completion. Different actions might contribute different amounts to the completion, but if you only find one action, you can still complete it.

The next tier is the "dynamic events", as you're wandering around events will happen, if the players complete the event a new event may open up. In the sylvari (elf/fae-ish) zone, an NPC will periodically decide it's time to relight the lamps, so she has you go kill fireflies to get luminescence. If enough is collected she'll walk over to the lights and "fill" them. A bit after the lights are "filled", mosquitos will be "attracted to the lights" and you'll need to defeat them.

The final type of quest is the "personal story". This is most like the WoW quest in that you get sent to talk to a person with a funny symbol over their head need to do what they ask for the story to continue.

The difference from WoW, though is the personal story is seeded from choices you make during character creation, it does appear to have some branch points. Each step of the personal story is instanced so, it really is all about your character, if your friends tag along they don't get to make decisions for your personal story.
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Comments {6}

adrienne

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from: sapience
date: Sep. 20th, 2012 06:18 pm (UTC)
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Ooooh!

Wait, no, ack! Must.not.get.sucked.into.new.game!

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Diane Trout

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from: alienghic
date: Sep. 21st, 2012 01:55 am (UTC)
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On the plus side GW2 doesn't have a monthly subscription. (Which is why I was more willing to try it when some former workers started)

On the down side they currently lack any easy way of playing with friends on different servers. So the graph of people I know are kind of scattered around.

Are you currently playing anything?

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adrienne

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from: sapience
date: Sep. 21st, 2012 04:53 am (UTC)
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Yeah, the pay once model is one of the reasons I stuck with GW1 for as long as I did. I only switched to WoW when I wanted to be able to play games with someone, but they had a Mac.

I'm not playing any games at this point, because I just don't have the time. If I did, though, MMORPG-wise, I'd be tempted to fire up Vanguard, because it's free to play now. I only played it for a short while, so there's still a lot to discover. Single-player-wise, I'd like to keep going with the Fallout 2 Restoration Project. I've played a few times over the past few years, but I haven't made it past New Reno yet.

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Diane Trout

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from: alienghic
date: Sep. 24th, 2012 08:01 pm (UTC)
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They just released the GW2 Mac client.

I seem to end up playing MMOs as a way to get some social interaction without actually having to travel anywhere. Though I keep thinking there's other things that I should be doing as well.

I hope you can find some free time. Being too constantly busy gets tiring.

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Dieppe

GW2!

from: dieppe
date: Nov. 12th, 2012 03:56 pm (UTC)
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Hey, I'm loving GW2! I've a level 75 Sylvari Guardian. Awesome game, for all the reasons you mention and more! I love that the resource "nodes" anyone can get, it's not the "one person gets it and it goes away" model. Also, helping someone kill things, you don't have to be partied, and I think you get bonuses... and if a lot of people are around "veterans" show up that are harder, but you get more xp. Also the quests you're all helping each other, so there's never a fear of seeing someone show up but it's a JOY to see someone else around there.

Also, no running for your corpse. You have that "last stand" thing, and when you die you can "res" at a waypoint. If you wait though, someone might come along and revive you. And anyone can revive anyone, it's not a class or profession specific skill! So.. more awesome way to bring more of the Multiplayer cooperation aspect back!

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Diane Trout

Re: GW2!

from: alienghic
date: Nov. 14th, 2012 02:46 am (UTC)
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Zero Punctuation described Guild wars as "The whole server's a party and everyone's invited".

I do like the last stand mechanic too.

I wonder how the upcoming event is going to go this weekend.

I also haven't tried their dungeons very much. (Have you?)

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