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RPG Worlds

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May. 7th, 2007 | 02:48 pm

I was wondering what game worlds sound the most fun to play in.

Transhuman space is a hard science fiction world set in 2100. Humanity has colonized most of the solar system but is sharing it with uploads, AIs, and uplifted (ex-?)animals. (I probably wouldn't use gurps, since few have the patience for gurps character creation).

The world of warcraft universe has some interesting features, being a fairly technologically advanced fantasy world, though I find the raw story line kind of depressing.

There's a fan conversion of spelljammer to D&D 3rd ed. It's basically D&D in a (fantasy) space.

There's also a fan conversion of Planescape to 3rd edition. Its set in the D&D outer planes, and explores belief and faith in a multi-verse where you can go talk to your gods though a city of dimensional gates.

Then there's the silly mashup of some or all of the above. (If you've got dimension hopping, its a long standing tradition of mixing high tech and magic.)

1 is not fun, 5 is sounds really fun.

Poll #980484 Which game worlds sound like fun

Transhuman space

Mean: 3.57 Median: 4 Std. Dev 1.50
1
1(14.3%)
2
1(14.3%)
3
1(14.3%)
4
1(14.3%)
5
3(42.9%)

world of warcraft (rpg)

Mean: 2.86 Median: 3 Std. Dev 0.99
1
1(14.3%)
2
1(14.3%)
3
3(42.9%)
4
2(28.6%)
5
0(0.0%)

spelljammer?

Mean: 2.57 Median: 3 Std. Dev 1.18
1
2(28.6%)
2
1(14.3%)
3
2(28.6%)
4
2(28.6%)
5
0(0.0%)

planescape

Mean: 3.57 Median: 4 Std. Dev 1.18
1
1(14.3%)
2
0(0.0%)
3
1(14.3%)
4
4(57.1%)
5
1(14.3%)

Silly mashup of most of the above.

Mean: 3.14 Median: 3 Std. Dev 1.55
1
2(28.6%)
2
0(0.0%)
3
2(28.6%)
4
1(14.3%)
5
2(28.6%)
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Comments {3}

Dilinger

Decission

from: dilinger
date: May. 8th, 2007 08:19 pm (UTC)
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Personally I would vote for The first, with a gurps system. Take the character generation out by making characters yourself. If people want to play have them describe the character and abilitiles and then you can create the characters in your free time. I understand there are many free character creators online also.(maybe not so much anymore) This would also let you be better aquainted with the characters and you could control the quarks(sp) and what not. You could also creat the 80% of the characters and just let them decide on the small things, maybe a few skills they really want or an item. Not sure.

If you don't want to deal with minutia and just want to tell a story go with story teller/Amber/ or something along those lines.

Good luck.

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Diane Trout

Re: Decission

from: alienghic
date: May. 8th, 2007 09:16 pm (UTC)
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Yeah, I was also thinking that the main weakness of GURPS is that it front-loads all of the complexity in the character creation step. A 1st level D&D character is fairly limited, the complexity of creating the character is spread out over the whole 20 levels.

Another advantage for GURPS is that they decided to the core game system is available as a pdf.

What might make sense is to build up a small library of common kits that players could assemble or suggest customizations too.

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Dilinger

Re: Decission (Front Load)

from: dilinger
date: May. 10th, 2007 02:44 pm (UTC)
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Well you could in theory mimic that progression. Everyone starts out with X points. You may need to develop something to control or influence stats. (D&D and other games, you roll for them and can get wide variations) I don't recall how easy it would be to have a Very smart and Very athletic person. (they would just have more points in gurps where it could be a lucky roll of the dice in other systems)

Who said each person has to have the same number of points. I Ramble.

X number of points to start, y number of points Per Game. Defined character upgrade points. (time based or point based)

Player involvement. Each player has (Motivational points) to give to other players for events in the game. (could cause problems. Dm can give out disadvantages to counter run away charcters (Players just dumping all the points into one character)

Characters could start out in Grade school, Highschool, college, Gradschool, Military training, Corporate internship. Start with skills start without skills, but on a path. Part of team with defined roles, dysfunctional group.

There are many many possibilities. (not all of them good)
It just depends on where you want the players to start. (where they want to start) I have several people who hate 1st level d&d.

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